09 June 2017

News Story: US Must Boost War Games, Data Sharing With Allies - DIA


GEOINT: In a stark speech clearly intended to get people off their complacent butts, the Marine general who leads the Defense Intelligence Agency told an approving audience here that the Intelligence Community risks becoming as irrelevant as the Kodak film company became with the advent of digital photography.

“Let me ask you one final question. What will your story be, a great story of the past, (for example) how successful we were during the Cuban Missile Crisis, or do you want to embrace the new environment?” Lt. Gen. Vincent Stewart boomed out. Later, during question and answers, he said: “Sometimes there is the sense that our success in the past is enough for our success in the future” — a sentiment he clearly scorned.

He told the crowd here that he thought he could probably design an independent intelligence system, one reliant entirely on open sources, that could “deliver a 60 percent solution six weeks earlier” than the “100 percent solution” the IC would deliver six days after the event they were trying to predict.

Heads nodded in the crowd, though many faces wore the classic poker face of the IC professional.

Stewart went on, after delivering his speech, to note that the military has “gotten away from the business of effective war gaming. I’ve got to find a way to get back to effective wargaming,” saying “bland tabletop” and similar exercises were not very useful. We need “rich blue data, rich enemy data, where we can actually compete in a meaningful way. We don’t…do that very well,” he said. Such rigorous wargames could help decisionmakers allocate scarce Intelligence, Surveillance, and Reconnaissance (ISR) assets in a crisis or intelligently shift forces from the Atlantic to the Pacific.

Read the full story at Breaking Defense